Analogue summing is proving a popular route for ‘warming up’ digital mixes, and there are many models on the market that are dedicated to the task. Here’s a selection of current options, with links to the SOS reviews where available.
Paul Nagle checks out Propellerhead's Figure groovebox, Dave Lockwood reviews the Digitech iStomp iOS-programmable effects pedal, and JG Harding puts the Sonoma Wire Works GuitarJack Model 2 guitar interface through its paces.
Although hum-cancelling single-coil pickups can be effective, even the best of them will change the guitar’s sound — but this system gets rid of the hum whilst allowing you to keep your original pickups.
Although very few of us will ever have top session musicians playing our music, sample libraries at least make it possible to create music using elements of their artistry.
Most processors in API’s 500‑series format are classic studio tools such as preamps, EQs and compressors — but now a heavyweight champion from the synth world has joined the party.
No matter how good the latest, greatest orchestral sample libraries may now be, you still need to develop your arranging skills if you’re to create convincing string parts in any genre. In this first article in a new series, we explain how to get started.
Recording the White Album was a major project by any standards, not least for Ken Scott, who, at the age of just 21, found himself engineering the biggest band in the world...
Paul Weller's latest album was brimming over with musical creativity. The challenge for mixer Jan Kybert was to forge a coherent album from a mass of ideas.
The spotlight turns to Logic’s MIDI features, as we solve a data-merging problem and offer step-by-step advice on automation recording with hardware control.
I use a lot of orchestral parts (EastWest Quantum Leap Symphonic Orchestra) in my contemporary songs, and I was wondering whether I should mix them in precisely the same way as the other tracks in my arrangement?
Creating music and sound effects for sophisticated video games such as Mass Effect 3 requires skills not found in film or television — and a lot of hard work.
While technology continues to march ahead, the cold reality is that the musical hardware and software available five years ago almost certainly already did everything...